In addition to the completely revamped rendering engine, Doom 64 went through numerous changes and improvements from that of Doom II. Based on the Jaguar and Playstation code base, Doom 64 is considered the most technically advanced Doom game of its time. **************************************** ******** Doom64 EX Readme ************** **************************************** - Changes in 2.3 - * Wadgen now extracts detune and pitch wheel sensitivity properties for soundfont * Checksum lump created by Wadgen to further check for IWAD versions * Improved console command system * Automap controls can now be key-binded * Mouse cursor feature for menus * Give, mapall, killall console cheats implemented * Skyboxes implemented for mouselook users * Zone allocation replaced with zative system * Support for 65535 sidedefs and segs * Sound output gain now tweakable in menu * Better support for handling 'drag & drop' pwads * Many bug fixes - What is Doom 64? - Developed by Midway San Diego, Doom 64 is a unofficial sequel to Doom II developed for the Nintendo 64 and was released in March ∩7.
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